MENG COMPUTER SCIENCE WITH INNOVATION

MENG COMPUTER SCIENCE WITH INNOVATION

Why choose this program ?

The innovators of the 21st century will think across arts, science, engineering, humanities and enterprise to deliver innovative products, services and ways of living. They will be team players with a breadth of skills and qualities that enable them to work across specialisms and cultures.

This course combines in-depth subject specialism at the University of Bristol alongside interdisciplinary, practice-based learning. In conjunction with your computer science studies, you will apply your subject knowledge by translating ideas into innovative solutions, which may include plans for digital and creative enterprises, both social and commercial.

This course gives you the opportunity to be part of a dynamic and continually expanding field and to influence its future development. Computer science is having a huge impact on the technology that is shaping our society and the way that we live. Our course is designed to give you the skills and knowledge you will need, combining the fundamentals of the subject with an exploration of its diverse applications.

Group work is a core component of teaching and learning in Innovation. You will come together with students from other innovation disciplines, such as psychology, anthropology and geography. Each subject contributes a different perspective on a challenge as you identify needs and develop ideas. By drawing on your unique ideas and views on the world, you will learn from your subject and other students to develop innovative solutions together. You will also develop personal skills with opportunities for individual development and pursuit of topics and projects driven by your interests and values.

By the time you graduate you will have a portfolio of work ranging from live client projects to planning your own entrepreneurial venture. You will have learned how to evaluate the potential of products and services, and how to sustain new endeavours including through financing. Importantly, you will have cultivated a network of peers and advisers who have worked with you through your studies.

Modality

£

Price Remarks

Open registration Limited spots

We accept a wide variety of qualifications and welcome applications from students of all backgrounds. Below is a guide to the typical offers for this course.

A-level standard offer
- A*AA including A* in Mathematics

A-level contextual offer
- AAB including A in Mathematics

BTEC
- D*DD in either Engineering BTEC National Level 3 Extended Diploma, plus A in Mathematics at A-level (or equivalent), or any Applied General BTEC National Level 3 Extended Diploma, plus A in Mathematics at A-level (or equivalent).

International Baccalaureate Diploma
- 38 points overall with 18 at Higher Level, including 7 at Higher Level in Mathematics (either Analysis and Approaches or Applications and Interpretations)

International Baccalaureate Diploma contextual offer
- 34 points overall with 17 at Higher Level, including 6 at Higher Level in Mathematics (either Analysis and Approaches or Applications and Interpretations)

European Baccalaureate
- 88% overall, with 9 in Mathematics

Scottish Qualifications Authority
- Advanced Higher: AA including Mathematics, and Standard Higher: AAAAA

Access to HE Diploma
Access to HE Diploma in Engineering, Science, or Computing (or similar titles) with 30 credits at Distinction and 15 at Merit, and A in A-level Mathematics.

Welsh Baccalaureate
- Requirements are as for A-levels, where you can substitute a non-subject specific grade for the Welsh Baccalaureate Advanced Skills Challenge Certificate at that grade.

Cambridge Pre-U
- Requirements for principal subjects are as for A-level, where D1/D2 is A*, D3 is A, M1/M2 is B, and M3 is C

International qualifications
- The University of Bristol welcomes applications from international students, and we accept a wide range of qualifications for undergraduate and postgraduate study.

Apply for partial scholarships

SYLLABUS

Year 1

- Design and Systems Thinking for Innovation
- Design Futures
- Mathematics for Computer Science A
- Mathematics for Computer Science B
- Imperative and Functional Programming
- Object-Oriented Programming and Algorithms

Year 2

- Transdisciplinary Group Project 2: Solving Someone's Problem
- Innovation at Work
- Computer Architecture
- Programming Languages and Computation
- Interaction and Society
- Algorithms and Data

Year 3

- New Creative Ventures
- Making Ideas Happen
- Ideation for Innovation

Computer Science Options

- Artificial Intelligence (Teaching Unit)
- Artificial Intelligence
- Computer Graphics (Teaching Unit)
- Computer Graphics
- Cryptology (Teaching Unit)
- Cryptology
- Design Verification (Teaching Unit)
- Design Verification
- Human-Computer Interaction (Teaching Unit)
- Human-Computer Interaction
- Image Processing and Computer Vision (Teaching Unit)
- Image Processing and Computer Vision
- Machine Learning (Teaching Unit)
- Machine Learning
- Security Behaviours (Teaching Unit)
- Security Behaviours
- Advanced Computer Architecture (Teaching Unit)
- Advanced Computer Architecture
- Applied Cryptology (Teaching Unit)
- Applied Cryptology
- Applied Data Science (Teaching Unit)
- Applied Data Science
- CGI (Teaching Unit)
- CGI
- High Performance Computing (Teaching Unit)
- High Performance Computing
- Interactive Devices (Teaching Unit)
- Interactive Devices Year 4

- In the Wild
- Enterprise Case
- Transdisciplinary Project 4: Going Wild
- Advanced Topics in Computer Science

Computer Science options

- Advanced Topics in Programming Languages (Teaching Unit)
- Advanced Topics in Theoretical Computer Science (Teaching Unit)
- Sustainable Computing (Teaching Unit)
- Applied Deep Learning (Teaching Unit)
- Advanced Visual AI (Teaching Unit)
- Internet Economics and Financial Technology (Teaching Unit)
- Cognitive Artificial Intelligence (Teaching Unit)

- Advanced Computer Architecture (Teaching Unit)
- Advanced Computer Architecture
- Applied Data Science (Teaching Unit)
- Applied Data Science
- CGI (Teaching Unit)
- CGI
- High Performance Computing (Teaching Unit)
- High Performance Computing
- Interactive Devices (Teaching Unit)
- Interactive Devices
- Robotics Science & Systems (TB-2)

MASTERS RELATED

Take a look at the following related Master’s programs